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A Major Madden NFL 18 Update Released

These days, EA Sports announces that there will be more updates in Madden 18 since the second major patch has been revealed. For example, the Longshot mode adds "Game Rewind' feature to replay gameplay moments in Longshot. As for the new "Squads Seaon", it allows gamers to play seasons in MUT Squads. Apart from these new features, this patch also brings fixes about some important issues. Let's have a look at the patch notes.

 

 

NEW FEATURES

 

Longshot Game Rewind – Ability to replay gameplay moments in Longshot.

Squads Seasons – Play seasons in MUT Squads

MUT Champions Monthly Leaderboards – See how you stack up on a monthly basis in MUT Champions

MUT Champions Lineup Restrictions – MUT Champions events can now support lineup restrictions in the future

Tournament Official Rules – View and agree to the official rules for Competitive Madden

Video Player – UI Tiles can now trigger videos

 

TOP UPDATES

 

Addressed the issue with players recovering a fumble not being able to be tackled

Tuning to decrease Hit Stick and Cut Stick fumbles globally

Addressed the issue with receivers assigned to a bubble screen running the incorrect route

Addressed an issue where the QB could not dive while scrambling

Addressed the issue where the Gun Monster formation was leading to pancake blocks by the offensive line

Added several new chemistry abilities to MUT, including:

        Unfakeable – When user-controlled, player does not get faked out by ball carrier moves; when AI-controlled, can only be faked out by Tier 1 moves

        Secure Tackler – When user-controlled, player does not allow broken tackles; when AI-controlled, can only allow broken tackles to Tier 1 moves

        Footsteps – These defensive players will apply a higher catch-penalty to receivers when they are near the receiver during the catch point

        Situational Pass Rusher – When pass rushing, these players receive a boost to pass-rush success chance on third and fourth and long situations

        Primetime Protector – These blockers excel at pass blocking in third and fourth and long situations

        Lead the Way – These blockers are more likely to succeed at run blocking when in a pull or lead block assignment

        INT Specialist – These defenders are far less likely to drop interceptions unless the ball is tipped

Added Vicis Zero1 Helmet with six supporting facemasks

 

GENERAL UPDATE

 

Added overall general stability to address crashes

 

VISUAL UPDATES

 

Addressed visual inaccuracies on the following players and coaches:

        Patriots' David Harris

        Bears' Leonard Floyd

        Bears' Cameron Meredith

        Cardinals' Robert Nkemdiche

        Panthers' Julius Peppers

        Lions' Ameer Abdullah

        Lions' Jim Caldwell

        Lions' Teez Tabor

        Giants' Evan Engram

        Giants’ Paul Perkins

        Texans' J.J. Watt

        Ravens' Marlon Humphrey

        Colts' T.J. Green

        Raiders' coach Jack Del Rio

        Chargers' Mike Williams

        Saints' Michael Thomas

        Steelers' Sammie Coates

        Free agent Colin Kaepernick

        Rams' Sammy Watkins

Added Nike Force Savage Elite cleat

Added Nike Alpha Menace Elite cleat (replaces Nike Untouchable)

Addressed the loading screen to reflect proper steps around revealing Run Fit play art in Pre-Play

Addressed the issue around reset option in Edit Uniforms not functioning

 

GAMEPLAY UPDATES

 

Addressed many exploit blitzes that deal with QB Contain players and “locking” the tackles

Addressed an issue around the “Bad Ballhawk” user banner triggering incorrectly

Addressed an issue where the spot of the ball would be incorrect after a muffed punt

Addressed an issue around Defensive Pass Interference catch animations triggering incorrectly in Competitive game style

Fixed an issue around the Gauntlet in Skills Trainer stopping at level 39

Fixed an issue around the Gunslinger trait sometimes not functioning correctly

Addressed issue around the Camera being reset after a kicking play in MUT Squads

Fixed exploit around Playmaker mechanic while using Target Passing

Addressed animation issue with cut blocks

Added timing rumble to kick meter when enabling Accessibility Options

Fixed an issue where a user would be unable to call a timeout after the opponent had called a previous timeout

Fixed an exploit blitz out of 3-4 Under

Tuned diving catches on Competitive game style

Fixed an issue where the defense could reset the offense’s ID Mike via Reset Play mechanic

Added penalties to users who use the LB/L1 CPU-defensive assist mechanic on Competitive game style

Addressed clock issues in overtime

Tuned reach tackle attempts by defenders being blocked by receivers

Added additional thresholds for broken sacks on Competitive game style

Added additional thresholds for hit stick fumbles on Competitive game style

Added additional thresholds for auto-broken tackles on Competitive game style

Added additional thresholds for AI Strip Ball attempts on Competitive game style

Tuned to increase inaccurate throws when using non-QBs at the QB position

Addressed two exploits around receiver motions that forced defensive backs out of their coverage assignments

Addressed issue of receivers freezing at the line in MUT Squads

Reduced frequency of Illegal Block in the Back penalties in Simulation game style

Fixed an issue around fumble recoveries not being tracked correctly in the stats menu

Tuned to improve man coverage defenders getting beat deep by slower receivers

Added a banner that triggers when a player with a “low” catch rating drops a pass or INT

Added a banner that triggers when a AI player with high hit power causes a big hit fumble

Added a banner that triggers when a AI player with the strip ball trait causes a strip fumble

Improved the MUT Chemistry abilities graphics, which will now be chemistry blue when it flickers, and will also show the symbol of the ability that is triggering in the player ring

Added the ability to create more complex rules for sets and lineup restrictions

 

FRANCHISE UPDATES

 

Addressed an issue around incorrect amount of XP being spent when purchasing traits

Tuned Speed Regression for running backs in offline Franchises (already in Cloud)

Added Vegas as a relocation option to offline Franchise (already in Cloud)

Fixed Screens not properly scaling when viewing in 4K

Updated Player and Coach career stats and Legacy Scores in Franchise

Fixed an issue with ball spotting when exiting Supersim

Addressed multiple issues in Franchise Twitter feed

Addressed an issue where Edit Player/Create a Player right-arm sleeve would not appear in Franchise

Addressed issues around WR Off the Line mechanics in Franchise Player mode when playing as a WR

Color Rush games will now have the correct uniforms in Play Now Live Thursday Primetime games

Fill Roster setting has been fixed to auto-sign a free agent if there are no active players at a position where one is required when enabled

Fixed an issue where injured players would appear as healthy in Franchise games

The Team Tab depth chart will now correctly re-order itself when returning a player early from injury

Addressed an issue with FS/SS having a Season Goal of 0+ Interceptions

 

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